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  1. #1
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    Question Transformers: The Game

    From GameSpy:

    Anyone who was a child during the summer of 1986 can probably tell you about the shock and awe of seeing Optimus Prime felled in "Transformers: The Movie." Many of these same people seem to have emotions ranging from ennui to heated anger regarding Michael Bay's upcoming film that reimagines everyone's favorite robots in disguise. Regardless of the fanboy reaction to the film, it's pretty undeniable that as a franchise, Transformers has never quite translated well to video games for Western audiences. There have been attempts through the years, including adaptations of Beast Wars for PlayStation and Nintendo 64, and a decent Australian-developed PS2 game that was forgotten as quickly as it showed up on US shores. The latest developer to step up is British code house Traveller's Tales, fresh off the success of LEGO Star Wars II. Their aim is to create a new Transformers gaming experience, this time based on the film.

    We didn't get to play Transformers: The Game, but we got our first look at it when Activision visited our offices earlier this week. The development team has been working closely with both Paramount Pictures and Industrial Light and Magic to re-create the film as closely as possible, while adding enough meat to make a satisfying game experience out of a two-hour movie. As a result, there are authentic recreations of different Autobots and Decepticons thanks to shared visual assets between ILM and Traveller's Tales, but there are added enemies that aren't in the film, such as the Decepticon Drones, which Hasbro liked enough to make action figures. Put away the merch stick.

    The central idea driving Transformers: The Game is that you'll be able to take on the role of either four Autobots or five Decepticons in an experience that will allow you to relive the movie or revise it, respectively. As the Autobots, you can fight for justice and defend Earth against the Decepticon invasion, or you can play as the villains and mess stuff up. There are pros and cons to each. The title will boast destructible environments. It's not to the degree that buildings will collapse in a pile of rubble, but a few well-timed missile shots will hollow out any office building and destroy chunks of it.

    For a Decepticon, this is a good thing. For an Autobot, it's like getting a number of wanted stars in GTA. The idea is that while Autobots get rewards for good behavior, like skill upgrades, we imagine (since no one was able to illustrate how) that Decepticons are going to have it tougher, especially based on the demo level we saw. But more on that later. Besides destructible environments, many ambient objects on the street can be used as weapons, from cars to stop signs, in order to beat down the oversized opposition. Everything has its own weight and physics in proportion to damage, so thankfully, tossing a car will do more harm than a trash can.

    The first level that we saw put you in the role of Bumblebee, as he attempts to rescue the film's human hero, Sam Witwicky (played by Shia LaBeouf) from an impending Decepticon attack/abduction/something vague that will put him in peril. One of the big features of the game focuses on the ability to transform from robot to vehicle on the fly. Indeed, during the mission, Bumblebee alternated between Decepticon brawls and high-speed chases in his Camaro form. He drove into a designated area (marked by an Autobot waypoint icon on the in-game compass) and began a big brawl with a pack of Decepticon clones. Combat consists of melee attacks -- either with robotic fists, or any of the aforementioned environmental objects -- or long-range attacks, such as lasers and missiles. It appears that LB (L1 for PS3) locks onto enemies, and gunfire is mapped to the right shoulder buttons. Right Trigger (R2 for PS3) is the primary fire, and RB (R1 for PS3) is secondary fire. There's also an evade function reminiscent of the dodge in the Devil May Cry games, good for avoiding projectile attacks.

    ...
    More here.

    Screenshots:




  2. #2
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    Clark Kent is who I am. Superman is what I can do.

  3. #3
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    Transformers: The Game

    Thanks for the trailer, Kal-el

    I like the graphics. They could also give us a surprise by putting in the game at least one Transformer or two that will not appear in the upcoming first movie of this new saga. It would be nice.

    Looking for HD versions

    IGN has premiered the action-packed trailer for Activision's Transformers: The Game, voiced by Peter Cullen and Frank Welker. Based on the Michael Bay-directed movie, the game will be available for the PS3, Xbox 360, Wii, PC, PSP and Nintendo DS [source].
    Quote Originally Posted by KevlarGorilla
    In the movie, Hugo Weaving will be doing the voice of Megatron, but in the game, Megatron will be played by Frank Walker, who did the voice in the original cartoons.

    Zany [source].
    Frank Welker will be the voice of Megatron on the game (he was his voice on the TV series).

    Edit: There are better resolution versions at the IGN site but you need to be registered to download it
    Last edited by jmcc; 05-03-2007 at 03:34 PM.

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    Post Interview to the game producer

    An interview at firingsquad.com:

    One of the most well known action figure lines comes to movie theaters in live action with the July 4 release of the Transformers film. Accompaning the movie is the game from developer Traveller's Tales and publisher Activision which promises to bring big Autobot-vs-Deception action to consoles and the PC this summer. FiringSquad got a chance to chat with the game's producer Callum Godfrey to find out more about their plans for the Transformers movie game.

    FiringSquad: First, when the time came to start designing the Transformers movie game what were the team's main goals?

    Callum Godfrey: The main goals were to ensure that the game lives up to the movie’s standards and the franchise as a whole. This summer people will be blown away by the film. We have seen most of it now and it is really shaping up to be something special. The game had to capture the sense of power, scale and grandeur that is inherent with the Transformers IP.

    FiringSquad: How did Traveller's Tales get the gig to make the game?

    Callum Godfrey: We wanted a team with a proven track record at making good movie based games, working to tight timelines, and who have their own sense of style. Traveller’s Tales fit the bill perfectly.



    FiringSquad: How much does the game follow the plot of the movie and does it add scenes that are not in the movie?

    Callum Godfrey: The game runs two campaigns, one for Autobots and one for Decepticons. The Autobots campaign follows the main movie story closely, expanding on a few elements as we need to. For the Decepticons campaign we still follow the main events of the movie, but they have a little more luck.

    FiringSquad: We have heard that the game will allow players to control both Autobots and Decepticons. How does the gameplay experience differ between the two factions?

    Callum Godfrey: There are dual stories and outcomes, plus missions will be themed more towards the moral alignments of each faction. So Decepticons will be more focused on destruction where as Autobots take on a more protective role.

    FiringSquad: What Transfomers will be available in the game and what abilities and weapons will they have?

    Callum Godfrey: There will be 9 playable characters in the game, including Optimus Prime, Bumblebee, Megatron, Barricade, Blackout, among other characters. The weapons will mirror the style of the film. We had a big meeting back in December with Michael Bay where he gave us some insight in to how the film was going to shape up and we moved to follow their lead.

    FiringSquad: We've heard that the game will have ground, driving and flying missions. Can you give us some specific ideas on how the missions will be handled?

    Callum Godfrey: As a Transformers character you can change into a wide range of cool vehicles, and the mission design has to cater for this. We gear missions towards a characters abilities in both robot and vehicle forms. For example, Blackout is much more destructive, with missions that cater for both destruction in robot form or from the air as a helicopter.

    FiringSquad: How will the game's use the levels and locations in the game and how destructible will the levels be?

    Callum Godfrey: The environments are made up of the film’s key locations and are fully destructible. Players will have a field day using anything and everything in the environment to combat their enemies.

    FiringSquad: Will the game support multiplayer features?

    Callum Godfrey: No.

    FiringSquad: What other features will the game have that you consider to be important?

    Callum Godfrey: Transformation… that’s a pretty big one! The game will also feature interactive objects where the player can pick up almost anything in the game and use it as a weapon or throw, which can lead to some interesting scenarios.
    The sense of power and scale is pretty important to us, and we created a world where every action the player makes is designed to reinforce the size and power of the robots.
    For combat we also incorporate an intuitive targeting system that allows players to quickly select and lock on to a target, which also works in melee and ranged combat.



    FiringSquad: What can you tell us about the game's graphical features?

    Callum Godfrey: The game has art pipelines set up per platform to help us make the most of the graphics power from current gen right up to next gen without any compromises being made.
    The game features large scale environments for the player to roam around, containing the destructible buildings and objects that are prominent in the game.
    Next gen platforms make full use of high level shader techniques to really bring home the detail in the models, especially the robots.

    FiringSquad: How important was it to get members of the original Transformers voice cast to handle voices in the game?

    Callum Godfrey: Very! Having Peter Cullen as Optimus Prime, and Frank Welker as Megatron is what we wanted from the start. I called in to some of the VO recording sessions to listen in and was awestruck how much these voices could take me back to my youth.

    FiringSquad: What is the current status of the game's progress and when will it be released?

    Callum Godfrey: The game is currently in full crunch towards completion with all the team working hard to close out the last few issues. Transformers: The Game will be available this summer.

    FiringSquad: Finally is there anything else you wish to say about the Transformers movie game?

    Callum Godfrey: Only that the game is really taking shape now, and we look forward to showing you the game!

  5. #5
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    Post Transformers: The Game - Wikipedia article

    Wikipedia article about this game.

    (source)

  6. #6
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    I have the game on Playstation 3 and it is pretty funny. The playing itself becoms kinda stereotypical very soon using the same weapon combos and same tricks in action. However I find it very funny in many ways. The missions tend to be boring and time limited, which I hate, however its great fun to kick another transformer a_s. Transformation itself is gorgeous and is just COOL, gotta love how it looks. The destruction goes the same - you can destroy pretty much anythin, houses fall apart as you come acros them or as you shoot at them. The destruction is MASSIVE, but it´s bit unrealistic as every house falls apart way too easily.
    But all and all I love it. I love to be transformer and even tho the game is simple - maybe even stupid and doesnt really bring anything into gaming industry, it kicks a_s when it comes to short-time fun
    Me angry! Where´s my food!

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