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  1. #1
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    Halo 2 breaks movie records

    Full article here

    basically, its saying Halo 2 has already 1.5 million preorders for just the U.S. only. ALot more worldwide releases. There was a 60Mins segment about how the gaming industry is alot bigger than the movie industry bring an average $40Billion a year easy.

    Microsoft is promising to shutdown the work industry with everything taking sickdays on the 9th November to play Halo 2 for 24 hours straight.

    I purely purchased my X-Box couple of moths ago for this release and yes, I've preordered. Who else is planning to take a "sickie"?
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  2. #2
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    i havent pre-ordered it.. but its definetly gona be sitting in my house as soon as i get the cash.. wich shud b in time for the release date

  3. #3
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    I'm going to pre-order in about a week.

    But I'm doing it from a local store so I know I can get it the day it's released.

  4. #4
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    lol... Many people don't have modded Xbox's, because they actually want to be able to use Xbox Live.

    And I wouldn't recommend going around publishing that information.

  5. #5
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    and seeing as microsoft are tryna crack down on da people..i wudnt wana touch da hot stuff

  6. #6
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    blah, the stock market doesn't rest, can't take a sickie, i'll make microsoft a deal, if they can stop the New York Stock Exchange from being open on a weekday, I'll buy XBOX and Halo2

    The game industry will prevail because it's interactive, besides it's not like Hollywood produced anything worthshile recently anyway

  7. #7
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    Talk about massive advertising. I'm seeing posters up everywhere and public transport covering in Halo 2 ads. The Chief even made a surprise visit at work too. He "enjoyed" his time with us

  8. #8
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    Well, Microsoft promised and it did it

    A predicted, Halo 2 broke all the sales records. The game's $125 million opening day lives up to Microsoft predictions that "Halo 2" would eclipse even the biggest Hollywood openings. "Spider-Man" holds the record for biggest opening weekend box office take, raking in a comparatively paltry $114 million over three days.

    C|Net

  9. #9
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    You've gotta keep in mind that every copy of Halo 2 is costing $50, while your average movie ticket is between $5 and $12 depending on when and where you see it. So, that could be taken as either less or even more impressive, depending on how you look at it.... but I don't understand this recent trend of comparing the video game industry and movie industry numbers. They're still 2 completely different entities with a different product and different dollar amount curves that need to be taken into consideration and aren't. The only thing they have in common is that they're 2 forms of entertainment. Halo 2 isn't a movie, it's an entertainment investment that will last months if not years.

    Just did some rough math... if every copy of Halo 2 cost $12 like the most expensive movie ticket, it would've made only 30 million.
    Last edited by Shrubz; 11-12-2004 at 12:21 PM.

  10. #10
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    yeah but u gota put into the consideration that theres a much much more wider mass audience for cinemas compared to computer games. so i guess yeah its a very good thing for computer games... but shouldnt really be boasted about by comparing themselves to movies... its jus another ploy for advertising.... and conversations like these

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